EGOS

Mar. 2016 – Nov. 2016

EGOS

Mar. 2016 – Nov. 2016

Tablet App

Graduation Team Project at Hongik University

Tablet App

Graduation Team Project at Hongik University

Tablet App

Graduation Team Project at Hongik University

EN

EGOS is an educational tablet application designed to help lower elementary school students learn about ancient Egyptian civilization and mythology in a fun and interactive way. The app addresses a noticeable lack of educational content on this topic in South Korea. While Greek and Roman mythology are widely recognized, Egyptian mythology despite influencing elements of both remains relatively unfamiliar. EGOS aims to expand students' global historical knowledge by introducing engaging stories and meaningful lessons from Egyptian culture.

Role

As part of a three-member team for my Bachelor’s graduation project at Hongik University, I was responsible for designing the service flow and visual system of EGOS. My focus was on creating a compelling storytelling experience and defining the visual language of the app to enhance engagement and learning for young users. This project was exhibited at the 2016 Hongik University Graduation Exhibition as a representative example of educational UX/UI design.

EN

EGOS is an educational tablet application designed to help lower elementary school students learn about ancient Egyptian civilization and mythology in a fun and interactive way. The app addresses a noticeable lack of educational content on this topic in South Korea. While Greek and Roman mythology are widely recognized, Egyptian mythology despite influencing elements of both remains relatively unfamiliar. EGOS aims to expand students' global historical knowledge by introducing engaging stories and meaningful lessons from Egyptian culture.

Role

As part of a three-member team for my Bachelor’s graduation project at Hongik University, I was responsible for designing the service flow and visual system of EGOS. My focus was on creating a compelling storytelling experience and defining the visual language of the app to enhance engagement and learning for young users. This project was exhibited at the 2016 Hongik University Graduation Exhibition as a representative example of educational UX/UI design.

EN

EGOS is an educational tablet application designed to help lower elementary school students learn about ancient Egyptian civilization and mythology in a fun and interactive way. The app addresses a noticeable lack of educational content on this topic in South Korea. While Greek and Roman mythology are widely recognized, Egyptian mythology despite influencing elements of both remains relatively unfamiliar. EGOS aims to expand students' global historical knowledge by introducing engaging stories and meaningful lessons from Egyptian culture.

Role

As part of a three-member team for my Bachelor’s graduation project at Hongik University, I was responsible for designing the service flow and visual system of EGOS. My focus was on creating a compelling storytelling experience and defining the visual language of the app to enhance engagement and learning for young users. This project was exhibited at the 2016 Hongik University Graduation Exhibition as a representative example of educational UX/UI design.

Target Users

Target Users

EGOS is designed for early elementary school students, particularly those aged 5 to 12. At this developmental stage, interactive storytelling is especially effective, as it captures attention, stimulates curiosity, and promotes sustained engagement. Educational research indicates that children respond positively to learning experiences that include reward systems and feedback loops. By integrating these motivational elements, EGOS helps maintain focus while making the learning process more enjoyable and dynamic.

EGOS is designed for early elementary school students, particularly those aged 5 to 12. At this developmental stage, interactive storytelling is especially effective, as it captures attention, stimulates curiosity, and promotes sustained engagement. Educational research indicates that children respond positively to learning experiences that include reward systems and feedback loops. By integrating these motivational elements, EGOS helps maintain focus while making the learning process more enjoyable and dynamic.

Solution

Solution

To meet the needs of its young audience, EGOS incorporates interactive storytelling mechanics and a reward-based progression system. Users make choices that influence how each mythological narrative unfolds, encouraging exploration and a sense of agency. After each story, a short quiz reinforces understanding, with immediate feedback for correct answers to support retention. This structure transforms passive reading into an immersive and engaging learning experience.

To meet the needs of its young audience, EGOS incorporates interactive storytelling mechanics and a reward-based progression system. Users make choices that influence how each mythological narrative unfolds, encouraging exploration and a sense of agency. After each story, a short quiz reinforces understanding, with immediate feedback for correct answers to support retention. This structure transforms passive reading into an immersive and engaging learning experience.

Storytelling Strategy

Storytelling Strategy

The content introduces users to the world of Egyptian mythology through vivid stories featuring gods represented by symbolic animals. For instance, Bastet, the cat goddess of prosperity, and Sebek, the crocodile god of war, reflect both natural forces and aspects of daily life in ancient Egypt. Heqet, the frog goddess of fertility, represents the seasonal flooding of the Nile. These character-driven narratives offer students not only entertainment but also contextual understanding of ancient Egyptian beliefs and environments.

The content introduces users to the world of Egyptian mythology through vivid stories featuring gods represented by symbolic animals. For instance, Bastet, the cat goddess of prosperity, and Sebek, the crocodile god of war, reflect both natural forces and aspects of daily life in ancient Egypt. Heqet, the frog goddess of fertility, represents the seasonal flooding of the Nile. These character-driven narratives offer students not only entertainment but also contextual understanding of ancient Egyptian beliefs and environments.

Visual Design

Visual Design

EGOS draws visual inspiration from ancient Egyptian wall paintings, referencing the iconic grid system and stylized human figures typical of that art form—profiles for faces, frontal torsos, and side-view limbs. This visual style is consistently applied to character designs and interface elements to create a unified, recognizable aesthetic. The color palette incorporates tones frequently seen in Egyptian artifacts, such as gold and earthy yellow-browns, helping establish a richly immersive learning environment that evokes the look and feel of ancient Egypt.

EGOS draws visual inspiration from ancient Egyptian wall paintings, referencing the iconic grid system and stylized human figures typical of that art form—profiles for faces, frontal torsos, and side-view limbs. This visual style is consistently applied to character designs and interface elements to create a unified, recognizable aesthetic. The color palette incorporates tones frequently seen in Egyptian artifacts, such as gold and earthy yellow-browns, helping establish a richly immersive learning environment that evokes the look and feel of ancient Egypt.

A

B

C

D

E

F

G

A

Worship

B

Farming and life

C

Interactive interface

D

Reward card

E

Quizze

F

Storytelling

G

Graphic design